PK 087: How David Luong Became a Cinematic VFX Artist at Blizzard – one of the World’s top Game Studios

David Luong found his dream career as a cinematic VFX artist at Blizzard Entertainment

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“I think it’s really just perseverance and dedication. Keep posting your work everywhere!

~聽David Luong

Ever wondered how a cinematic VFX artist works, or how to get into the exciting games industry?

David Luong is a senior cinematic VFX artist at Blizzard Entertainment – one of the world鈥檚 biggest studios known for titles such as World of Warcraft and Diablo.

In this week鈥檚 podcast, he talks about how he got into the industry, and how he鈥檚 committed to helping new artists establish themselves by showing their work at his art gallery in Santa Ana, California.

How David Luong Became a Cinematic VFX Artist at Blizzard

From an early age, David Luong was always interested in art, playing games, and computers.

He says: “I played Blizzard games back in the day like聽World of Warcraft II and each time I played, I saw聽see these聽cinematics and thought ‘that’s so inspiring,聽 I want to work there some day!'”

So,聽having decided upon his career path, David took a BA in Fine Art at Academy of Art University in San Francisco聽while picking up some computer skills along the way.

After finishing his studies, he started his career in the movie industry, working first at Disney Toon Studios before going to Luma Pictures, where he worked on the cult classic, Underworld Evolution.

Cinematic VFX artist, David Luong, in his studio

From here, he went to Rhythm and Hues, where he learned from the VFX artists who created Aslan from The Chronicles of Narnia and the tiger, Richard Parker, from Life of Pi.

Feeling inspired, and having picked up a huge amount of experience, he eventually ended up at Blizzard, where he鈥檚 worked for the past nine years.

But as well as being responsible for some of the world鈥檚 biggest games, he鈥檚 also dedicated to helping emerging artists get a foot on the ladder.

Having bought an artist鈥檚 loft in Santa Ana, California, (a space where artists can live and exhibit work), David and his husband decided to use their gallery area to showcase the work of up-and-coming artists.

So how does an artist get noticed nowadays? For David, it鈥檚 very much a matter of getting your work out there via as many different social media channels as possible, persevering, being consistent and always being open to new opportunities.

Listen to this week鈥檚 show and learn:

  • How to聽use social network sites like LinkedIn to get clients
  • Why聽perseverance,聽dedication, and consistency are important
  • The best resources for learning to聽become a matte painter

People on this Episode:

Links From聽This Episode:

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Thanks for listening to our show! We鈥檒l be back next Wednesday morning 8AM EST.



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2 Responses to “PK 087: How David Luong Became a Cinematic VFX Artist at Blizzard – one of the World’s top Game Studios”

  1. How to Get Hired in The Video Game Industry

    […] PK087: David Luong on Becoming a Cinematic VFX Artist at Blizzard Entertainment […]

  2. The Best of Pencil Kings Top 10 Artist Interviews in One Handy Podcast

    […] You can listen to David’s full interview here […]


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