Car Caricature Lineart | 01 | Introduction to Drawing Cars

Mustang_intro_01

Here鈥檚 a look at the final painting in this series

 

Want to learn about car caricature art? In this series, leading digital artist, April Eriksson, takes you through how to create a fully-rendered painting of a 1967 Mustang.

So, if you鈥檝e ever seen Pixar鈥檚 hugely popular Cars movies or wondered how to create vehicles for computer games and animations, you鈥檝e come to the right place!

During this series, you鈥檒l learn a range of professional Photoshop techniques which you鈥檒l be able to apply to other areas of your artistic career.

April Eriksson has produced work for a huge range of projects, including Transformers and GI Joe: Renegades, and is regarded as one of the best in the industry. Now, she鈥檒l be sharing the tricks of the trade with you and giving you an insight into how she creates her awesome illustrations.

So, hop into the driver鈥檚 seat, put the keys in the ignition and let鈥檚 get going!Mustang_intro_02

Creating a Thumbnail Sketch of a 1967 Mustang

In this series, you鈥檒l be using a variety of sources to create a fully-rendered digital painting of a 1967 Mustang, including photos of real cars and more stylized, cartoon-like images.

To start with, search for images of a Mustang online and pick the ones you like best. Then, search under cartoon cars for some suitable stylized images.

In this series, you鈥檒l see how April begins with a thumbnail sketch of the side view before developing this into 3D lineart ready for rendering.Mustang_intro_03

Car Caricature Art: Here are the Main Points to Remember聽When Drawing a 1967 Mustang:

Design Principles

Before you start drawing, it鈥檚 worth going over some design principles about shapes and how they work.

Shape

This is what your object looks like in 2D and this is what you鈥檒l be using to create your initial thumbnail sketch. You鈥檒l be using a variety of organic, curved lines with harder, angular lines and using the basic shapes of a square, triangle and circle to create your drawing.

Form

When you turn your 2D shapes into 3D, they become forms rather than flat objects. This means that a square will become a 3D box or a rectangle, your triangle will become a cone and your circle will be transformed into either a cylinder or sphere.

Proportion

If you look at the reference photos of real cars in this video, you鈥檒l notice that the shape of the car starts off with a long hood before getting shorter as you reach the trunk. This is because the proportions of the car are altered by perspective.

However, in the stylized car illustrations, you can see that everything has been squished to create a fun, cartoon-like effect. This technique is often used in car caricature art聽聽and employing a combination of wider, smaller, skinnier or larger shapes is a good way to create an eye-catching design.

To create your series of thumbnail sketches, try and combine elements of the real car with the cartoon one and think about how you can incorporate all the various shapes into your drawing.Mustang_intro_04

Hit the Ground Running

So, to get started on your thumbnail sketch, select a small brush and hold down Shift to draw a straight line for the ground.

Then, sketch out some wheels and have fun experimenting with different shapes for your car. You can try as many different combinations as you like 鈥 for example, moving the wheels closer together will give you a fun, cute feel as seen in your stylized reference illustrations.

In the next lesson, you鈥檒l see how you can refine these initial thumbnail sketches before choosing a final design to develop into a fully-rendered digital painting of a 1967 Mustang.

We hope this lesson on car caricature art has taught you a lot about basic shapes and how you can break down any object into a series of simple forms. Let us know how you鈥檙e getting on by leaving us a comment in the box below!Go to the Car Caricature Lineart Video Course

Leave a Reply

Thinking of joining Pencil Kings?

Answer 3 Simple Questions and Get Your Free Beginner Anatomy Course